home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assassins - Ultimate CD Games Collection 4
/
Assassins 4 (1999)(Weird Science).iso
/
docs
/
shoot-ups
/
crossfire_demo.doc
< prev
next >
Wrap
Text File
|
1992-09-02
|
9KB
|
247 lines
Crossfire V1.63.2 DEMO
© by Chaotic Byte Productions 1997
Crossfire Demo is a very variable 2-4 Player Shoot`emUp-Game including:
- 5 Weapons (out of 17)
- 7 other Items (out of 15)
- only one round (up to 25)
- only one gamemode (out of 4)
- Highscores (only registered Version)
- Prefs-Program to configure (nearly) everything you want to
To register:
------------
Send 20 german Marks (or the aquivalent in your currency) to:
Thomas Schulze
An der Winkelwiese 2
01109 Dresden
Germany
If you have any comments or suggestions, email me:
stefan.cbyte@sz-online.de
At this moment I don`t have a web-page, but maybe later...
Installing Crossfire:
---------------------
Simply copy all the files to everywhere at your harddisc,
change to this directory and start Crossfire (or the
Prefs-Programm).
Minimum Configuration:
----------------------
Any Amiga with at least 2 MB Ram
Recommended Configuration:
--------------------------
030/50 MHz, 2 MB Chip, 2 MB Fast
The Game is tested with:
------------------------
- Amiga 1200, 030/50, 4 MB Fast
- Amiga 1200, 060/50, 16 MB Fast (my Amiga)
- Amiga 4000, 060/50, 64 MB Fast
Switching of my turboboard, the Game runs correctly, so I think, it
also should work with a unexpanded A1200 (don`t expect fast action at
such a lame machine (and by such an idiotic BASIC-Coder;))
A500-Users: Don`t blame me, buy a computer!
First: I`m a coder, not a artist, so don`t blame me about the graphics,
------ draw better graphics!
I`m german, so my English-knowledge isn`t very good.
If you have found some mistakes, please email me,
I`ll correct it as fast as possible.
MAIN MENU:
----------
Start Game...........: I don`t now :)
Options..............: options
Show Replay..........: not available
Save Options.........: Saves the Options
Quit.................: Quit
Select with Joy or the Cursorkeys and Space.
OPTIONS:
--------
Global Options.......: misc options
Names................: names
Controls.............: controls
Armor................: armor
Colours..............: colours
Back to Main.........: back
GLOBAL OPTIONS:
---------------
Players..............: the number of players
Items................: How often items appear
max Rounds...........: Number of rounds
Teammode.............: On/Off, only available with 4 players
Areas................: in random or continous order
Game Mode............: Normal..... Normal
Space...... Space
Senior..... Everything is slower
Death...... First hit counts!
Back.................: Back
Don`t use mode Senior so often, it is very easy to overload the
Bullet-Routines in this mode.
CONTROL OPTIONS:
----------------
Joy 1................: Joy in Gameport
Joy 2................: Joy in Mouseport
Keys 1...............: RShift/RAlt to accellerate forward/backward
1/5 (NP) to rotate left/right
- (/) to fire weapon
Keys 2...............: LCtrl/LShift to accellerate forward/backward
LAlt/LAmiga to rotate
Tab to fire weapen
Keys 3...............: Cursorkeys to accellerate/rotate
RAlt to fire weapon
Use Keys 3 only, of only one player uses keyboard or you own a A4000.
There are some problems with the keyboard-controller of the A1200, so
don`t blame me for these horrible key-combinations.
THE HISTORY SO FAR:
-------------------
The year 68030: Some scientists discover the remains of an old
civilisation inside some asteroids far away from earth.
The government of earth decides to research this
technologie.
The year 68060: Now, the government has stopped its financial support.
Money is needed. To finance the further research, the
scientists decide to use this technologie in a game show.
This game show is called CROSSFIRE.
THE GAME:
---------
Keys:
HELP.................: Pause
ESC..................: Back to Main Menu
After several Info-Screens (switchable with the Prefs-Prog), the
spaceships start inside a asteroid. Sometimes some spheres are beamed
into the arena, they may activate a special ability if collected, explode
or shot back.
The more damage you inflict, the more points you get. Killing a enemy
ship scores 20 Points, getting to the end of a round alive scores 30
Points.
The round ends, if less than 2 players are alive.
TEAMMODE:
Player 1 and 2 are Team 1, Player 3 und 4 are Team 2.
Its impossible to hit the teampartner by shooting at him, player mines
doesn`t react to teampartners, but explosions damage all players.
Round ends, if both players of one team are killed. Every ship of the
winning team scores 20 Points.
Hiscores are impossible with Teammode.
At the end of every round a (switchable) Infoscreen appears, informing
about the scores of the round.
Pressing "S" at this screen saves the fight for Replay (only registered
version).
SHOW REPLAY: (only registered Version)
------------
You are asked about the name of the replay. If it exists, the replay
starts. It can be stopped by pressing ESC. You can press "R" at any time
of the Replay and play the rest again.
PERSONAL NOTE:
--------------
The first lines of this game were written in october last year, I typed
it three times (somewhat with the power-supply-cabel). Every try the
source gets shorter and faster.
At this moment it was a game for 2 Players, a bullet like an apple and
the ships had only 16 frames.
For nearly a year I tested the game with everyone I was able to convince
to, adding everything I ever wanted to have in such a game. I never made
a list of features the game should have.
Now this game reflects very accuratly what I think a Multiplayer-Game
have to be. (For example, the ships now have 64 directions to shot!)
When ever I thought, the game is complete, something new comes into
mind, which the game should have. When ever I wanted the kick the
game far away, some people encouraged me to do go further. These people
I want to thank for their suggestions, ideas and their mental support:
My brother Stefan for many ideas, testfights and his moral
support ("Code, or I`ll kick you in your ...!" ;))
Maybe you`ll get 10%.
My brother Uwe for some ideas, some testfights and some
moral support
Maybe I`ll invite you to McDonalds ;)
Dirk Böhme for being my second Backup-Harddisc, many Testfights
and some ideas
All the people who had to test the game (everyone is (still)
alive)
Some Shareware-Games, which have earned my respect and which
have given me some inspiration.
Many Games (Shareware or Full Price), where I thought, the coders
never played their own games. Some ... really BAD
mistakes in such fundamental things like the Controls,
I thought, there a mistake is found at FIRST!
Even in Full-Price-Games I saw problems I solved in
version V1.08!
I don`t wonder about the dying of the AMIGA with such
an lack of motivation...
Second:
If there is someone, how has any books about ASSEMBLER or experience with
that language, he should email me.
But maybe I do it without help:
Crossfire 3D: A lightsourced Voxelspace-Engine is developed
(at paper), now I need time and experience
with ASSEMBLER to code it.
And look out for "Zwischen den Fronten", a german AGA-RPG (still AMOS,
maybe later in ASSEMBLER and 3D).
I`ll upload a very early preview soon and then I need someone doing the
graphics, the sound and (later) the english version.
Thomas Schulze
Monday, 8/11/97, 23:19:XX
PS: There is a SPECIAL MODE hidden somewhere in the registered version,
try to find it!